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Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
B
Help with SkeletonGraphicRenderTexture Force Aspect Ratio
Runtimes
Unity
Hi, I'm currently Unity 6 with Spine 4.3 beta runtime. I am currently using SkeletonGraphicRenderTexture to do a fade effect. The problem is I have a force aspect ratio asset ...
4
4 replies
Z
Spine-WebGl config.webglConfig - Version 4.1.54
Runtimes
Bugs
Currently if in the Version 4.1.54 a person sets a webglConfig for the creation of a new SpineCanvas the parameter is ignored. Currently the SpineCanvas-File of the Version lo...
8
8 replies
H
Need help with root motion
Runtimes
Unity
Hello, I have these spine animation which keyed position change in a pelvis like bone. And then I use a SkeletonRootMotion component to synchronize the x axis for unity's Game...
10
10 replies
B
Unable to Access Spine Licence – Urgent Assistance Required
Runtimes
Bugs
Hi, We’ve been unable to access our Spine licence page since yesterday. When we try to open the licence link, it only shows a blank white page. Could you please assist us with...
0
0 replies
M
合并皮肤之后,新的Spine形象的清晰度降低了
Runtimes
参考Spine的官方代码,我在运行时加载两个SkeletonGraphics,然后将他们的皮肤进行组合,组合过程没有出错,新的组合的皮肤运行也正常,但是我发现组合之后的皮肤的清晰度比原来是降低了不少的,可能是什么原因呢? { // 确保两个CharacterFigureLoader实例都已加载 if (playerFigure == null ||...
7
7 replies
Y
Unable to export MOV files in Spine 4.2.40
Runtimes
Bugs
When exporting a mov file, a pop-up window will pop up saying that the file cannot be written (the file name, directory name, or disk volume label is incorrect). I have reinst...
4
4 replies
R
When you fill in the SpineSkeletonDataResource, godot 4.4 crashes
Runtimes
Godot
Bugs
Hello! I started learning how to use Spine with Godot 4.4. stable and 4.4.1. Godot Engine 4.4.stable.official.4c311cbee - Vulcan 1.4.303 - Forward+ - Using Device #0: NVIDIA -...
4
4 replies
R
使用repackedSkin组合皮肤后4.2物理效果不显示
Runtimes
Unity
您好,我在unity中repack了两个不同spine gameobject的skin,组合成一个新skin,但是组合后spine4.2的Physics Contrain不起作用了 这是我的代码: if (Input.GetKeyDown(KeyCode.J)) { id0++; if (id0 > 2) id0 = 0; //Head,Chest...
11
11 replies
S
About Physical Interaction
Runtimes
Unity
I want to implement a feature where when the player passes through grass, the grass gets pushed aside, and then returns to its original position after the player leaves. I kno...
19
19 replies
L
Web Preview
Runtimes
Hello guys. I am dev on a wiki for a game that uses spine. I have access to all of the files, but I'd like some help using the spine web player. For starters, when I try to us...
70
70 replies
R
How to get every single name of skins array in blueprint?
Runtimes
Unreal
when i use get skins to my skeleton assets, only get current setted skins i want to get all of skins name i made
0
0 replies
R
what is the risk of making empty skins?
Runtimes
Unreal
i know it's empty skin, but just make it for make project easier (with multiple skin system, just set skin names 0 for default mode for each parts) but there is the any risk o...
0
0 replies
Z
Spine-WebGl shows some Models weird
Runtimes
Hi there, im really new to all of that and i'm currently working on a model-viewer for a game I play. I got the game files from a Github-Repo and like 98% of the models work w...
12
12 replies
M
Rendering Glitch with SpineGameObject Persisting Until Display in Phaser 3
Runtimes
Dear Spine Support Team, I am developing a game using Phaser 3 (version 3.88.2) with the Spine plugin (@esotericsoftware/spine-phaser@4.2.74, @esotericsoftware/spine-core@4.2....
1
1 reply
M
SpineGameObject Not Centered in Bounding Box in Phaser 3 - Possible Bug?
Runtimes
Hi Spine Community I’m using the spine-phaser plugin in a Phaser 3 project to display Spine animations (SpineGameObject). I’ve noticed that the character (spineboy) is not cen...
8
8 replies
K
Incomplete Godot C# Project Setup on VS Code
Runtimes
Godot
I'm using Godot C# (Editor version, not GDExtension), and I followed the project setup described here. Unfortunately, it didn't work on VS Code as the nuget.config file wasn't...
1
1 reply
B
Output Log Errors when using plugin in UE5
Runtimes
Unreal
Hello, I created a few replies in the thread below but wanted to start a new thread as it was recommended to do so. https://esotericsoftware.com/forum/d/23898-ue5-spine-runtim...
10
10 replies
C
多图集的spine文件在unity内使用骨骼跟随,和层级问题
Runtimes
我现在有一个spine文件在unity内部是这样的 一个spine用了3个图集, 我想在unity里,使用这个spine, 1、目前用SkeletonGraphic(Unity UI Canvas)显示效果是有问题的,有的部位是透明的 2、采用SkeletonGraphicMultiObject 能够显示正确,也能进行融合,但是无法获取骨骼点,右键...
4
4 replies
I
Incremental increase when animation is complete in Godot 4.4.1
Runtimes
Godot
hello all, hope everyone is well I wanted to create a scene in godot 4.4 where my character increases a counter whenever a animation is finished. 2 animations are a idle(cooln...
3
3 replies
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Runtimes
Discuss using the Spine Runtimes.
Spine-Unity 4.1 to 4.2 Upgrade Guide
Help with SkeletonGraphicRenderTexture Force Aspect Ratio
Spine-WebGl config.webglConfig - Version 4.1.54
Need help with root motion
Unable to Access Spine Licence – Urgent Assistance Required
合并皮肤之后,新的Spine形象的清晰度降低了
Unable to export MOV files in Spine 4.2.40
When you fill in the SpineSkeletonDataResource, godot 4.4 crashes
使用repackedSkin组合皮肤后4.2物理效果不显示
About Physical Interaction
Web Preview
How to get every single name of skins array in blueprint?
what is the risk of making empty skins?
Spine-WebGl shows some Models weird
Rendering Glitch with SpineGameObject Persisting Until Display in Phaser 3
SpineGameObject Not Centered in Bounding Box in Phaser 3 - Possible Bug?
Incomplete Godot C# Project Setup on VS Code
Output Log Errors when using plugin in UE5
多图集的spine文件在unity内使用骨骼跟随,和层级问题
Incremental increase when animation is complete in Godot 4.4.1
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