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Editor
Discuss animating with Spine.
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Bug posting guidelines - Read before posting
Editor
Bugs
0
0 replies
J
Scaling down - Mesh question
Editor
Hi, I've had to scale down some Spine files from a larger size to in-game true size. I did this by exporting and setting the atlas files to be a smaller scale (from 1 to 0.3),...
0
0 replies
有关4.3.15-beta更新内容的问题以及物理约束的建议
Editor
我从更新日志上了解到Spine 4.3.15.beta 更新了"滑块约束"。 但是我并找不到尝试此新功能的地方。希望能给点指引或者相关案例。 关于物理约束的建议: 在上个版本中更新了约束文件夹。但是使用约束重置(将约束重置回合理的默认值)之后会把文件夹给清除掉。只有需要重新整理。 其次希望能有一个新功能能实现将某一批的物理约束参数进行绑定、比如将某...
4
4 replies
R
Which one is better mesh for joint?
Editor
one is stretched radially around the joints and other just split it in straight lines
2
2 replies
L
4.1版本骨骼调整位移的时候贝塞尔曲线会乱动,3.7版本骨骼位移贝塞尔曲线不会受影响,有什么方式可以让4.1版本的贝塞尔曲线不受骨骼移动影响呢?
Editor
4
4 replies
I would like to have Sliders.
Editor
As a animator on Spine, It would save me hundreds of hours of work if Spine had some sort of Sliders to choose the image I need inside all the images inside of the Slot. Thank...
3
3 replies
M
New Project Template
Editor
We have a specific setup for the skeleton in a new project: We always want the name of the skeleton to be capitalized, and we want an event named "callback" and an event named...
2
2 replies
Keying slot color with separated alpha
Editor
Hey I have a slot that has its Alpha separated in the animation I created 2 keys for alpha and color properties at 0 frame and 2 alpha and color keys on 10th frame Now I set t...
10
10 replies
C
random keyframe pops in every 45 frames or so in PNG sequence.
Editor
Bugs
Problem statement latest 4.2 Post your entire spine.log file here (or attach it), if you got any error messages.
3
3 replies
C
Issue with Bone/Slot/Attachment Selection in Spine 4.2
Editor
Bugs
Hello Spine community, I've encountered a frustrating selection problem with Spine 4.2. When I select a bone, slot, or attachment from the hierarchy tree: The item appears sel...
1
1 reply
B
Shape Keys
Editor
Hi everybody. I really miss Shape Keys based on how they are implemented in different 3d programs. For example, in Blender 3D, as a sample. I.e. there is a basic mesh. And you...
4
4 replies
A
duplicating constraints using scripts?
Editor
hey.. been trying to crack this for hours with chapGPT. any chance to duplicate rigs including constraints using script, as in reworking the json export? also, is the json exp...
2
2 replies
Y
用物理之后怎么做运镜
Editor
目前,给上物理之后,再做运镜,会影响到原本的飘动,有没有一种总骨骼运动的的时候不影响原本的物理
12
12 replies
S
How to make wind for effecting plants by physics
Editor
Bugs
like wind wave on grasses[
15
15 replies
I
批量选择骨架的时候 难道不应该可以批量操作吗?为什么还要一个一个点呢?
Editor
骨架设置里可以设置是否导出,但是当我选中多个骨架的时候,难道不应该可以批量设置是否导出吗?假设我有100个骨架,我都要一个一个去点击设置吗?这好像有点太不便捷了。 另外我希望是在老的版本上优化这个功能 比如3.8、3.9、4.0、4.1、4.2,而不是只加到新版本中,因为很多项目都已经确定spine的使用版本了,只给新版本加的话意义就不大了。 希望...
3
3 replies
P
Spine 2d for Vtuber rigging
Editor
Hi guys, i wanted to try vtuber rigging using spine 2d. Is there any tutorial or read up that you guys know of? I am technically looking for export steps frm spine 2d to vtube...
2
2 replies
Y
spine骨架导出选择建议
Editor
因为经常要用到多个骨架的spine操作,发现在spine中。只有选择1个骨架的时候可以操作导出或者不导出的选项。选择2个或者多个骨架文件的时候,就没有任何可操作导出的选项。是否可以考虑给多选骨架的时候也可以批量做一下导出和取消导出的设置,这样对于目前的功能逻辑上不会有任何改变和修改,但是导出操作,对于多个骨架文件便捷性大大提高。不知道是否可以考虑一...
4
4 replies
R
to experience some discomfort when working on multiple skins
Editor
I'm making skins for each part job But here's the problem For example, I want to change my shoes, legs, and eyes through a skin, but in the viewport, only one skin is displaye...
2
2 replies
S
Request: new Timeline Constraint, linking art and animations to bone positions
Editor
I feel like there's an important feature lacking from the current constraints that would have tons of use cases, which boils down to scrubbing a timeline by a bone's position,...
18
18 replies
Q
Character and its resizing
Editor
Hello. I would like to ask experienced users for advice on how you would implement a change in the size of a character, or more precisely, its thickness (weight). In my game, ...
0
0 replies
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Editor
Discuss animating with Spine.
Bug posting guidelines - Read before posting
Scaling down - Mesh question
有关4.3.15-beta更新内容的问题以及物理约束的建议
Which one is better mesh for joint?
4.1版本骨骼调整位移的时候贝塞尔曲线会乱动,3.7版本骨骼位移贝塞尔曲线不会受影响,有什么方式可以让4.1版本的贝塞尔曲线不受骨骼移动影响呢?
I would like to have Sliders.
New Project Template
Keying slot color with separated alpha
random keyframe pops in every 45 frames or so in PNG sequence.
Issue with Bone/Slot/Attachment Selection in Spine 4.2
Shape Keys
duplicating constraints using scripts?
用物理之后怎么做运镜
How to make wind for effecting plants by physics
批量选择骨架的时候 难道不应该可以批量操作吗?为什么还要一个一个点呢?
Spine 2d for Vtuber rigging
spine骨架导出选择建议
to experience some discomfort when working on multiple skins
Request: new Timeline Constraint, linking art and animations to bone positions
Character and its resizing
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