Unity Lightweight Render Pipeline support
August 26th, 2019
We are happy to announce support for Unity 2019's Lightweight Render Pipeline in our spine-unity runtime!
The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline (SRP) optimized for delivering high graphics performance. It scales seamlessly from mobile platforms to high-end PCs and consoles.
There is now an additional Unity Package Manager (UPM) package com.esotericsoftware.spine.lwrp-shaders
available for download which extends the spine-unity runtime by adding LWRP support.
Why a separate package
Unity has moved many of their optional modules to the new Unity Package Manager (UPM) ecosystem. Their LWRP base shader files are also provided as a UPM package under the name Lightweight RP
and not part of every new Unity project out of the box.
Including our LWRP Spine shaders in the spine-unity runtime would lead to confusing error messages and additional configuration steps in case Unity's Lighweight RP
package has not installed in a project. By providing our LWRP Spine shaders as a UPM package, such dependencies are automatically resolved, making it easier to use this additional functionality.
Going forward, we will provide separate UPM packages for other spine-unity features that depend on Unity's optional packages.
Installation
You can download the UPM package via the download page or find it in the spine-unity/Modules subdirectory in the Git repository. After unzipping or cloning, you can make use of the package in one of these two ways:
Copy into your project
Copy the package contents to the Packages
directory in your project. Unity will load it automatically.
Via the Package Manager
Copy the package contents anywhere outside your Assets
directory, then open the Package Manager
in Unity (via Window > Package Manager
), select the +
icon, choose Add package from disk...
, and point it to the package.json
file.
The Package Manager
window will now list a Spine Lightweight RP Shaders
entry:
In the Project
panel you will now also find a Spine Lightweight RP Shaders
entry under Packages
:
If the entry is not yet listed in the Project
panel, you may need to close and re-open Unity.
LWRP example
The package contains an example scene similar to the animated GIF above at com.esotericsoftware.spine.lwrp-shaders-3.8/Examples/LWRP Shaders.unity
for you to check out. It demonstrates how to use the LWRP shaders and will react to changing the settings of your current LightweightRenderPipelineAsset
, set under Project Settings > Graphics
.
Usage
The standard Spine shaders in the spine-unity runtime Spine/Skeleton Lit
, Spine/Sprite/Vertex Lit
, and Pixel Lit
are not compatible with the lightweight render pipeline. Instead, the Spine Lightweight RP Shaders
package provides three shaders specifically built for the lightweight render pipeline:
Lightweight Render Pipeline/Spine/Skeleton
is a lightweight variant of theSpine/Skeleton
shader.Lightweight Render Pipeline/Spine/Skeleton Lit
is a lightweight variant of theSpine/Skeleton Lit
shader.Lightweight Render Pipeline/Spine/Sprite
is a lightweight variant of theSpine/Sprite/Vertex Lit
andPixel Lit
shaders.
The shaders can be assigned to materials as usual via the Shader
menu in the material properties:
Both lightweight shaders will respect your settings of the assigned LightweightRenderPipelineAsset
under Project Settings > Graphics
. The following GIF shows how characters in the scene are affected by changing these settings:
Restrictions
Like all other Spine shaders, the LWRP shaders do not support Premultiply alpha
(PMA) atlas textures when using the Linear
color space. If you are using the Linear
color space, please export your atlas textures as straight alpha
textures by disabling the Premultiply alpha
setting. See these instructions for straight alpha export and import settings for more information.
If you are unsure you can check the currently active color space via Edit > Project Settings > Player > Other Settings > Color Space
.
We hope that these additions to the spine-unity runtime let you create even more impressive games and apps for both high- and low-end devices. Share your thoughts on the forum.