No problem! Love the app, and releasing this is the least I could do to give back
No new features, but I've put in a few bug fixes over the past day:
Fixes
- Fixed scaling on region slots
- Allow prefabs to be created in a different directory to the spine json file
- Allow created skeleton to be nested into another prefab
- Only add animationclips to the controller if they're new (so the user can remove them, or add them to blend nodes/different animation layers)
- Fix an issue with single frame animations being treated as 1 second animations
- Updated the instructions to be a bit clearer
I'm still planning on getting draw order and attachment swapping in by the end of the week, but I've been using it for two days now without encountering any issues (apart from the ones fixed above!)
I will also try to upload a short youtube tutorial video sometime over the next week describing the main features.
If anyone has any requests or comments please let me know!
Cheers!
(for some reason the forum won't allow me to post a new reply, it just edits the previous post... how odd!)
Hi all,
I've just added support for attachment key framing, this has only been tested on a limited amount of spine files, so it will remain in the develop branch until it's been properly tested.
https://github.com/pixelballoon/spineim ... ee/develop
Next up will likely be curve importing and draw order, but these may be a few weeks off as I have no pressing need for them in my project at the moment. Once they're in however, that's all major features of the spine runtime supported apart from FFD.
Cheers!