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Thanks so much for your offer! I'm sorry that I can't yet offer such a prioritized list of pages, but have instead added some more documentation to the spine-unity documentation page.

Here is the diff for the latest changes, it's mostly additions to already existing sentences and two added images:
https://diffy.org/diff/ccbe0a63db847

We're happy to use any translations you do! Whichever pages you are interested in or think would be most helpful for people. You can just add /markdown to the end of almost any URL on our site as I mentioned above, then if you send us the translation we'll put it up. 🙂

Harald wrote

Thanks so much for your offer! I'm sorry that I can't yet offer such a prioritized list of pages, but have instead added some more documentation to the spine-unity documentation page.

Here is the diff for the latest changes, it's mostly additions to already existing sentences and two added images:
https://diffy.org/diff/ccbe0a63db847

Updated here:

[attachment=0][zh-cn] spine-unity doc translation-Spine_Preferences_Blend_Mode_Material_Update.zip[/attachment]

Nate wrote

We're happy to use any translations you do! Whichever pages you are interested in or think would be most helpful for people. You can just add /markdown to the end of almost any URL on our site as I mentioned above, then if you send us the translation we'll put it up. 🙂

got, that sounds good :nod:

wiige wrote

Updated here:

[zh-cn] spine-unity doc translation-Spine_Preferences_Blend_Mode_Material_Update.zip

Thanks very much! 8)
We have updated the docs page:
[url=http://esotericsoftware.com/spine-unity-zh#%E9%AB%98%E7%BA%A7


Premultiplied-%E5%92%8C-Straight-Alpha-%E5%AF%BC%E5%85%A5]spine-unity Runtime Documentation: 高级 Premultiplied 和 Straight Alpha 导入[/url]

I found some mistanslations in the last update so I did some corrections :rofl:

[attachment=0][Mistranslation CORRECTION][zh-cn] spine-unity doc translation-Spine_Preferences_Blend_Mode_Material_Update.zip[/attachment]

Great, thanks! :yes: 🙂
I have updated the documentation page:
spine-unity Runtime Documentation


I have added more changes to the spine-unity documentation page, regarding how the Unity Package Manager can be used with spine-unity git URLs:
https://diffy.org/diff/a3ae449b7c682

A warning in advance: We will soon also add an FAQ section to the spine-unity documentation page, just in case translating both modifications at once would save you some time and overhead. I will post here when the FAQ section is in a stable enough state that justifies translation.

here is the latest translation update:
[attachment=0][zh-cn] spine-unity doc translation-spine-unity_git URL_related.zip[/attachment]

A warning in advance: We will soon also add an FAQ section to the spine-unity documentation page, just in case translating both modifications at once would save you some time and overhead. I will post here when the FAQ section is in a stable enough state that justifies translation.

pretty good! i am standing by

Here is my Translation To-Do List:

I will check the box of the certain item with ☑ when it's done and post the translation under the hyper-link item.

BTW: I wonder if it's necessary to translate the API Reference (beta). And I found Spine Changelog in Spine: Changelog , but where can I read the changelog of spine-unity runtime? :think: I guess Chinese version of changelog for spine-unity runtime will be very helpful to those care about.


Note: Skeleton Viewer document referred an outdated page Animation changes, it may need a minor update.


[attachment=6][Mistranslation CORRECTION][zh-cn] spine-unity doc translation-timeline.zip[/attachment]

Thank you for the translation, I have added the Chinese version of the Skeleton Viewer page using your translation:
Skeleton Viewer

I did a quick check for links and tags and found no problems. Great job! I will reflect other translations on other pages as soon as you complete them.

wiige wrote

Mistranslation CORRECTION zh-cn spine-unity doc translation-timeline.zip

Thanks very much for the update! The Chinese spine-unity documentation page has been updated:
spine-unity Runtime Documentation

wiige wrote

BTW: I wonder if it's necessary to translate the API Reference (beta). And I found Spine Changelog in Spine: Changelog , but where can I read the changelog of spine-unity runtime? :think: I guess Chinese version of changelog for spine-unity runtime will be very helpful to those care about.

The spine-unity changelog is part of the general runtimes changelog.md file here in the repository (with separate sections for C# and Unity):
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/CHANGELOG.md#c-2
And for 4.1-beta it's here:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.1-beta/CHANGELOG.md#c-2

Thx, @Misaki !

The spine-unity changelog is part of the general runtimes changelog.md file here in the repository (with separate sections for C# and Unity):
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/CHANGELOG.md#c-2
And for 4.1-beta it's here:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.1-beta/CHANGELOG.md#c-2

wow, it's very long. I am scared 😃
I guess I'd better concentrate on API Reference rather than changelog for now. Let's put those to lower priority.

BTW, I updated a translation of JSON export format doc above there

@[deleted]
Thank you for the translation of the JSON format documentation! I have uploaded it, but it seems the original English one has been left in the following section, so I would appreciate it if you could check at your convenience.

Spine: JSON导出文件格式: Path约束

rotateMode: 决定骨骼旋转的计算方式: 切线、链式或链式比例. 如果省略则假定为切线 Determines how the bone rotation is calculated: tangent, chain, or chain scale. Assume tangent if omitted.

Spine: JSON导出文件格式: 骨骼时间轴

angle: 骨骼相对于设置姿势的旋转。如果省略,则假定为0 The bone's rotation relative to the setup pose. Assume 0 if omitted.

Misaki wrote

Spine: JSON导出文件格式: Path约束

rotateMode: 决定骨骼旋转的计算方式: 切线、链式或链式比例. 如果省略则假定为切线 Determines how the bone rotation is calculated: tangent, chain, or chain scale. Assume tangent if omitted.

Spine: JSON导出文件格式: 骨骼时间轴

angle: 骨骼相对于设置姿势的旋转。如果省略,则假定为0 The bone's rotation relative to the setup pose. Assume 0 if omitted.

Your circumspection helps a lot! I updated the JSON Format Documentation here:
[attachment=0][Rectified][ZH-CN]JSON export format.zip[/attachment]

Thank you for your quick response! I have uploaded the fixed version and it looks fine.

Thanks very much for the translation of the JSON Format documentation page and the fast correction! 8) :yes:

wiige wrote
harald wrote

The spine-unity changelog is part of the general runtimes changelog.md file here in the repository (with separate sections for C# and Unity)..

wow, it's very long. I am scared 😃
I guess I'd better concentrate on API Reference rather than changelog for now. Let's put those to lower priority.

No worries! 🙂 That sounds very reasonable, we would also consider the other pages as having higher priority than the changelog.

I updated the To-Do List and added the lastest translation of Atlas export format Page and Runtimes Documentation Introduction Page. :grinteeth:

[attachment=4][ZH-CN]Spine Runtimes Documentation Intrro.zip[/attachment]
[attachment=3][ZH-CN]Atlas export format.zip[/attachment]


lines of English in spine-unity Runtime Documentation remained, now purged.
[attachment=1][ZH-CN]spine-unity Runtime Documentation.zip[/attachment]


Added a translation of Spine Events and AnimationState callbacks:
[attachment=0][ZH-CN]Spine Events and AnimationState callbacks.zip[/attachment]

5 days later