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V
Version incompatibility causes animations to disappear
Runtimes
Nate
replied
8 days ago
4
4 replies
S
About modifying the image path
Editor
suanLoBeach
started
9 days ago
0
0 replies
S
Can I use multiple image paths in the editor?
Editor
suanLoBeach
started
9 days ago
0
0 replies
N
The "limit" value in the physics engine is red
Tutorials
Nate
replied
9 days ago
1
1 reply
A
PMA Alpha Edge Artifacts in URP
Editor
Bugs
Harald
replied
10 days ago
3
3 replies
G
Godot中导入的spineDrawCall过大的问题
International
中文
gyzbean
replied
10 days ago
18
18 replies
1
<建议>增加骨骼蒙皮权重锁定
International
中文
15810190183
replied
10 days ago
2
2 replies
L
建议增加一个“循环动画插槽”的功能
Editor
Erika
replied
10 days ago
1
1 reply
A
Export to Pixi problem
Runtimes
Bugs
Davide
replied
10 days ago
5
5 replies
B
Isolate weapon specific animations in Spine without affecting other skins.
Editor
Misaki
replied
10 days ago
1
1 reply
E
请问如何让物理约束不受场景中的移动影响
International
中文
ECG_Kinsey
replied
11 days ago
2
2 replies
Editor performance questions
Editor
Nate
started
11 days ago
0
0 replies
D
Spine Animator (10+Years) – Let’s Connect and Collaborate!
Networking
diploms1
replied
11 days ago
3
3 replies
S
Godot runtime compare unity runtime
Runtimes
Godot
T.Fly()
replied
11 days ago
4
4 replies
E
Can I Change attachment color?
Unity
pppr
replied
11 days ago
17
17 replies
在 Godot 中该怎么过渡动画?
Runtimes
Godot
Misaki
replied
11 days ago
3
3 replies
SkeletonGraphic with multiple atlases and GetRemappedClone
Runtimes
Unity
pixilestudios
replied
12 days ago
6
6 replies
V
4.3 Favor tools chrash
Editor
Bugs
Nate
replied
12 days ago
1
1 reply
problem frames
Editor
Erika
replied
12 days ago
1
1 reply
W
duplicate mesh in bundle when use nested prefab (Unity)
Runtimes
Harald
replied
12 days ago
3
3 replies
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All Discussions
Version incompatibility causes animations to disappear
About modifying the image path
Can I use multiple image paths in the editor?
The "limit" value in the physics engine is red
PMA Alpha Edge Artifacts in URP
Godot中导入的spineDrawCall过大的问题
<建议>增加骨骼蒙皮权重锁定
建议增加一个“循环动画插槽”的功能
Export to Pixi problem
Isolate weapon specific animations in Spine without affecting other skins.
请问如何让物理约束不受场景中的移动影响
Editor performance questions
Spine Animator (10+Years) – Let’s Connect and Collaborate!
Godot runtime compare unity runtime
Can I Change attachment color?
在 Godot 中该怎么过渡动画?
SkeletonGraphic with multiple atlases and GetRemappedClone
4.3 Favor tools chrash
problem frames
duplicate mesh in bundle when use nested prefab (Unity)
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