zhulixintm 我安装了URM包,在unity中使用了URP管线,因为只有这个管线有2D灯光。选择这个管线后,我把spine的材质球选择pixel lit,发现材质丢失。然后只有选择lit universal 2D,才能被2D光照影响,且材质不丢失。然后我想要地面接受阴影,发现只有3D部件才能接受阴影。那么也就是说spine的这个实时渲染,只有在3D场景下,才可以么?2D游戏怎么办呢?另外,lit universal 2D和pixel lit的区别是什么?我材质丢失的原因是什么
Harald Please check out the documentation here: https://zh.esotericsoftware.com/spine-unity-rendering#URP%E7%9D%80%E8%89%B2%E5%99%A8%E6%89%A9%E5%B1%95%E5%8C%85 Also be sure to check the FAQ for any visual issues: https://esotericsoftware.com/spine-unity-faq As general with Unity, you can't mix any render pipeline with any shader. Only Unity URP 2D lit shaders can only be used with a URP 2D Renderer, so you can't use URP 3D lit shaders. If you need 2D fake "shadows", normal Unity rules apply, see this forum posting for example: https://esotericsoftware.com/forum/d/26212-inquiry-regarding-light2d-object-casting-shadow-/3