We have a pipeline where we use the spine CLI to programmatically export a spine project into .atlas, .skel, pngs for client use.
However, we want to export two different sets of .atlas, .skel, pngs. One for our staging environment, where we want to export every single skin and animation for internal testing. And then a separate set of .atlas, .skel, pngs for our production environment, where we only want to export a subset of skins and animations. This is because we don't want to leak any skins or animations that aren't supposed to be public yet.
What is the best way to do this? Is there a way to whitelist specific skins and animations in the CLI export settings, or would the animator need to manually delete unreleased skins/animations from the spine editor every time we need a new set of files for our production environment?
Thank you