We are currently experiencing a critical issue with physics animations in Unity.
Within Spine the physics animations works perfectly, but no longer working normally after exported to Unity
After some testing we think it's a bug with Spine export.
We identify that during export, spine will round the weight of the physical constant from 5 decimal point down to 3 decimal point. Any weight value less than 0.0005 became zero, thus the animation no longer works the same way in Unity.
It would be much appreciated if you can fix this bug.
We use our own code and we need the export in binary. The file doesn’t export properly to Unity in json.
Spine Runtime version 4.2