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Hi, I started using Spine2D a a few weeks ago and am currently trying to replicate the one of the tips as to further familiarise myself with the workflow after watching various beginners guides around on YouTube.

After seeing a tip mentioning a 2.5D effect using a stationary bone and a control bone, I decided to try to recreate it.

I did manage to recreate it 75% correctly with my own image of a cube, however I realised that when moving the control bone, the perspective becomes incorrectly distorted.

Is the issue in the mesh? or is it some other factors like the root bone that gets added in when importing a .psd file? Because it's placed along the edge in my image, unlike how it was placed on the vertex when it was demonstrated in the tips. (https://esotericsoftware.com/spine-tips#5-cube1) (the tip in question)

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To achieve a 2.5D effect in Spine and address the issue of incorrect distortion when moving the control bone, it's essential to consider several factors that could be influencing the outcome. The placement of the root bone, the configuration of the mesh, and how the bones are weighted to the mesh can all significantly impact how the perspective distortion appears during animation.

  1. Root Bone Placement: The placement of the root bone can affect the overall movement and orientation of your object. If the root bone is placed differently from the example you're trying to replicate, it might cause unexpected results. The root bone typically serves as the central point of rotation or movement, so its position relative to your object (in this case, a cube) is crucial.

  2. Mesh Configuration: The way your mesh is set up and how vertices are weighted to bones can also lead to distortion issues. For a 2.5D effect, ensuring that the mesh accurately represents the object's volume and that vertices are correctly weighted to control bones is vital. This allows for more natural and expected deformations as the control bone moves.

  3. Control Bone Mechanics: The mechanics of how the control bone influences the mesh can be another factor. If the control bone is meant to simulate perspective changes, its relationship with the mesh and other bones (like the stationary bone you mentioned) needs to be carefully configured. This includes setting up correct bone hierarchies and possibly using constraints to manage how movements and rotations translate into 2.5D perspective shifts.

  4. Inheritance Settings: Check the inheritance settings for the bones involved, especially if you're dealing with non-uniform scaling or rotations that seem off. Disabling "Inherit Scale" or adjusting "Inherit Rotation" for certain bones can sometimes resolve issues with perspective distortion.

Given these points, it's likely a combination of factors, including mesh setup and bone configuration, rather than a single issue. Experimenting with the placement of the root bone, adjusting the mesh, and fine-tuning how bones are weighted and interact can help achieve the desired 2.5D effect. Additionally, reviewing the specific tutorials or examples you're following for any nuances in setup or technique can provide further insights.

How would I be able to move the root bone without moving the entire image in this case?

Hi, a root bone does not get imported, so I guess you are creating separate skeletons whenever you import a PSD or data:
http://esotericsoftware.com/spine-skeletons
http://esotericsoftware.com/spine-import#Create-a-new-skeleton

The root bone is in any case not influential in the perspective.
I recommend these two videos to get the basics of meshes and 2.5D:

This one shows various rigs on a cube:

To go into further depth about meshes and weights, I recommend also these 3 blog posts:
http://esotericsoftware.com/blog/Mesh-weight-workflows
http://esotericsoftware.com/blog/mesh-creation-tips-vertex-placement
http://esotericsoftware.com/blog/a-taxonomy-of-meshes

If you're still encountering difficulties after using the above resources, I recommend posting a visual example of the issue.

    Erika

    Thanks, I'll check it out when I can, also, the images aren't showing for some reason.