bakman23

Hi,
After unity crashes, all materials on spine object are display with weird render.
For resolve this I deleted materials, textures and all other file re-import the files and that work but, if I have many prefabs (more than one hundred) I cant replace all one by one after each unity's crashes.
I attached a sample of this issue.
Do you know this problem?
Thanks.

-- 15 Sep 2015, 23:54 --

Hi,
I found an other solution to solve this by change the shader Spine/Skeleton to Spine/SkeletonGhost.
I dont know if the next unity (5.1) crash makes SkeletonGhost shader broken.
Any idea about this shader issues?
You do not have the required permissions to view the files attached to this post.
bakman23
  • Posts: 2

Pharan

This may be helpful: Premultiply Alpha

We can start the fixing process from there.
User avatar
Pharan
  • Posts: 5366

bakman23

Thank you! :)
bakman23
  • Posts: 2


Return to Unity