Hi,
After unity crashes, all materials on spine object are display with weird render.
For resolve this I deleted materials, textures and all other file re-import the files and that work but, if I have many prefabs (more than one hundred) I cant replace all one by one after each unity's crashes.
I attached a sample of this issue.
Do you know this problem?
Thanks.
-- 15 Sep 2015, 23:54 --
Hi,
I found an other solution to solve this by change the shader Spine/Skeleton to Spine/SkeletonGhost.
I dont know if the next unity (5.1) crash makes SkeletonGhost shader broken.
Any idea about this shader issues?
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bakman23
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7 years ago
- bakman23
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Pharan - Posts: 5366
bakman23
Thank you! 

7 years ago
- bakman23
- Posts: 2
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