currentCustomSkin = characterSkin.GetClone();
But since that is gone I am now doing it this way:currentCustomSkin = new Spine.Skin(characterSkin.Name + " clone");
currentCustomSkin.CopySkin(characterSkin);
Is this the correct way to replace that older method? It appears to work so far but wanted to make sure I'm not missing anything. Thanks!currentCustomSkin.CopySkin(characterSkin);
(this is used for skin building like mix & match)