Is it possible to get bone transform for a particular animation frame?
I tried something like that but it give me wrong transform
TranslateTimeline translateTimeline = timeline as TranslateTimeline;
if (translateTimeline == null)
{
continue;
}
foreach (var frame in translateTimeline.Frames)
{
float x = 0;
float y = 0;
translateTimeline.GetCurveValue(out x, out y, frame);
}
if (translateTimeline == null)
{
continue;
}
foreach (var frame in translateTimeline.Frames)
{
float x = 0;
float y = 0;
translateTimeline.GetCurveValue(out x, out y, frame);
}