So it seems the animation controller doesn't clear the list of animations when updating. If I export my spine json file into the unity project the controller will update and add the animation in. unfortunately it doesn't seem to clearing the list of animations, meaning duplicate animations will show in the controller any time you update your animations:
Obviously it isn't a feasible workflow to delete the controller (and the animation trees) anytime you make a change. Is there any solution here?
11 Jan 2016, 15:15
using an old runtime 😐 sorry