we are encountering problems with events not firing if they are located on the first frame.
all the other events fire just fine.
we play animations using the SkeletonAnimation component like this:
var trackEntry = skeletonAnimation.AnimationState.SetAnimation(0, "dodge", false);
after calling SetAnimation i can even find the event on frame 0 by querying all events like this and iterating through them:
trackEntry.Animation.Timelines.Where(x => x is Spine.EventTimeline).SelectMany(x => (x as Spine.EventTimeline).Events)
Package version: spine-unity-4.1-2022-05-09-beta.unitypackage
is this a known thing?