We plan on working on Godot this quarter. We have not started yet.
It was now 2 Years ago, since you wanted to start. When you'll deliver professional support for more Engines?
Godot Engine gets more and more important, and other Animation-Tools already have Godot-Support.
4.0 will be released soon, and you shouldn't miss the boat. We want to be able to use the best 2D animation tool with the best 2D engine.
Also many non-professional devs integrated the runtime in some versions of Godot, but its .. tricky.
It would be fantastic if you could build a professional Godot module, maybe also under open source, so that the community can bring in its own improvements. First and foremost, we absolutely need a way to connect Spine and Godot 4.0, up-to-date and stable. :fiesta: :heart: