unity 2020.3版本
spine3.8版本
Urp
为什么spine会出现蓝色预乘的部分。感觉很奇怪,试了很多方法不知道是什么原因,谢谢大佬帮忙解决下。感谢!
Page 1 of 1
划过的痕迹灬
You do not have the required permissions to view the files attached to this post.
1 year ago
- 划过的痕迹灬
- Posts: 2
Harald
恐怕我们需要更多信息才能提供帮助,我们无法重现您的问题。 我们不知道您的实际着色器和场景设置。 您能否向我们发送一个仍然显示此问题的最小 Unity 项目? 您可以将下载链接附加到论坛帖子,也可以将其作为 zip 包发送到 contact@esotericsoftware.com,简要提及此论坛主题的 URL,以便我们了解上下文。
-----
I'm afraid we need more info to be able to help, we could not reproduce your issue. We don't know your actual shader and scene setup. Could you please send us a minimal Unity project that still shows this problem? You can send either a download link attached to a forum post or you can send it as a zip package to contact@esotericsoftware.com, briefly mentioning the URL of this forum thread so that we know the context.
-----
I'm afraid we need more info to be able to help, we could not reproduce your issue. We don't know your actual shader and scene setup. Could you please send us a minimal Unity project that still shows this problem? You can send either a download link attached to a forum post or you can send it as a zip package to contact@esotericsoftware.com, briefly mentioning the URL of this forum thread so that we know the context.
1 year ago
-
Harald - Posts: 4459
划过的痕迹灬
Urp HDR 选项勾选后就没有蓝变得问题,项目中需要使用到HDR的话如何解决蓝边的问题?
unity项目和Spine动画源文件已发送邮箱
期待您的回复
unity项目和Spine动画源文件已发送邮箱
期待您的回复
1 year ago
- 划过的痕迹灬
- Posts: 2
Harald
感谢您的报告,这个与轮廓渲染和启用“HDR”设置有关的问题刚刚在 4.0 和 4.1-beta 分支上得到修复。新的spine-unity和URP着色器UPM包在这里像往常一样可用:
Spine Unity Download: Download
发票供以后参考:
https://github.com/EsotericSoftware/spine-runtimes/issues/2001
如果要将其集成到 3.8,则需要更新
替换这一行:
请注意,在使用 UPM 包时,有两个名为“Spine-Outline-Common.cginc”的文件。这两个文件都应按上述方式更新:
Thanks for reporting, this issue with outline rendering and enabled
Spine Unity Download: Download
Issue ticket for later reference:
https://github.com/EsotericSoftware/spine-runtimes/issues/2001
If you want to integrate it to 3.8, you need to update the following line in
Replace this line:
Note that there are two files called
Spine Unity Download: Download
发票供以后参考:
https://github.com/EsotericSoftware/spine-runtimes/issues/2001
如果要将其集成到 3.8,则需要更新
Spine-Outline-Common.cginc
中的以下行:替换这一行:
float outlineAlpha = saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter;
用这条线float outlineAlpha = saturate(saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter);
此更改在现有代码周围添加了一个 saturate()
调用。请注意,在使用 UPM 包时,有两个名为“Spine-Outline-Common.cginc”的文件。这两个文件都应按上述方式更新:
com.esotericsoftware.spine.urp-shaders-3.8-2019.3\Shaders\Include\SpineCoreShaders\Spine-Outline-Common.cginc
Assets\Spine\Runtime\spine-unity\Shaders\CGIncludes\Spine-Outline-Common.cginc
-----Thanks for reporting, this issue with outline rendering and enabled
HDR
setting has just been fixed on the 4.0 and 4.1-beta branches. New spine-unity and URP shaders UPM packages are available here as usual:Spine Unity Download: Download
Issue ticket for later reference:
https://github.com/EsotericSoftware/spine-runtimes/issues/2001
If you want to integrate it to 3.8, you need to update the following line in
Spine-Outline-Common.cginc
:Replace this line:
float outlineAlpha = saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter;
with this linefloat outlineAlpha = saturate(saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter);
This change adds one saturate()
call around the existing code.Note that there are two files called
Spine-Outline-Common.cginc
when using the UPM package. Both files should be updated as described above:com.esotericsoftware.spine.urp-shaders-3.8-2019.3\Shaders\Include\SpineCoreShaders\Spine-Outline-Common.cginc
Assets\Spine\Runtime\spine-unity\Shaders\CGIncludes\Spine-Outline-Common.cginc
1 year ago
-
Harald - Posts: 4459
rekcah1986
备注,出现这个问题是由于spine制作时使用了透明度为0进行隐藏,但是在shader逻辑中没有把顶点色计算进去,会出现把本来隐藏的内容也绘制出来的问题。
2 months ago
- rekcah1986
- Posts: 9
Harald
谢谢(你的)信息。 如果您的帖子是一个问题,而机器翻译未能正确翻译,请不要犹豫,让我们知道。
-----
Thanks for the info. In case your posting was a question and machine translation failed to translate it properly, please don't hesitate let us know.
-----
Thanks for the info. In case your posting was a question and machine translation failed to translate it properly, please don't hesitate let us know.
2 months ago
-
Harald - Posts: 4459
Mark topic unread
• Page 1 of 1
Return to 中国Spine用户
- All times are UTC