Thanks, Nate! I'll keep that in mind for the animations. Now, I have a problem with the enemy's hook: I want the player to be able to dodge the hook by going under the glove like this:


I have no idea how I can change just the drawing order of the left arm because as you see if I change the entire skeleton's draw order the enemy torso overlaps the player's right glove. I've come up with 3 possible solutions:
1) Put the left arm on a different skeleton and copy the animations.
2) Maybe use the tracks, put the arm on track 1, and maybe you can change only the drawing order.
3) The easiest solution when the glove passes over the head is to make the player's head disappear, making the illusion that it has passed under it, and play then with the mesh tool to progressively make the face appear at the edge of the glove and the face.
Any ideas?