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Special image effects on skeletons can be achieved by using a special shader with your skeleton. You can either create a copy of an existing provided Spine shader and modify it according to your needs, create a new one from scratch, or use an already working thirdparty shader.

For example, this forum thread is describing a custom-built water effect shader used with a Spine skeleton:
Shader Graph to submerge character in water? (Example)

When using thirdparty shaders, note that some settings at your SkeletonAnimation component need to be changed. You need to disable Advanced - PMA Vertex Color, use straight alpha export, enable generation of normals and tangents see this documentation section for details:
spine-unity Runtime Documentation: Writing your own shaders
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