Hi, I am trying to practice squash and stretch but should the root be inside the image? I'm struggling to even do a basic animation here. When I scale it the image moves down rather than changes shape. Bit of a noob question I know, but just trying to start simple. I cant find a tutorial on how to squash a ball.
Thanks
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wolfpawz
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1 month ago
- wolfpawz
- Posts: 11
Nate
The bone position is the origin for scaling and rotation. You can move the ball so it's centered on the root bone. One way to do that is to click the ball, then set the world X and Y to 0,0.
Or you could leave the ball where it is and move the root bone. To do that, click
Or you could create a new bone and move the ball to be attached to that bone, instead of the root.
Or you could leave the ball where it is and move the root bone. To do that, click
Images
in the toolbar to turn on "attachment compensation". Then you can move the root bone, but the ball won't move. Be sure to turn it off afterward.Or you could create a new bone and move the ball to be attached to that bone, instead of the root.
1 month ago
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Nate - Posts: 11930
wolfpawz
Hi Mate, thank you very much for the reply. I will give this a go when I get home. If I create a new bone and delete the root bone. Will the new bone become the root bone?
Also if I moved the ball to the root do I need to bind the root bone to the image?
Thanks
Also if I moved the ball to the root do I need to bind the root bone to the image?
Thanks
1 month ago
- wolfpawz
- Posts: 11
Nate
You can't delete the root bone.
You can't bind bones at all if your attachment is a region attachment. I suggest using only region attachment until you understand the basics. After that would be a good time to explore how mesh attachments work.
You can't bind bones at all if your attachment is a region attachment. I suggest using only region attachment until you understand the basics. After that would be a good time to explore how mesh attachments work.
1 month ago
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Nate - Posts: 11930
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