

ahmed ali
2 months ago
Misaki
Auto-Import Settings
are correct in Unity's Preferences
window, accessible via Edit - Preferences
(Unity - Preferences
on Mac)? For more information on the correct settings, please see the following section of the spine-unity runtime documentation: 2 months ago
ahmed ali
thank you misaki for your response, but it seems that it needs to create additional material in unity just to apply blending shader to itMisaki wrote:I'm sorry to hear you're having trouble. Could you check if yourAuto-Import Settings
are correct in Unity'sPreferences
window, accessible viaEdit - Preferences
(Unity - Preferences
on Mac)? For more information on the correct settings, please see the following section of the spine-unity runtime documentation:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import
2 months ago
Harald
Advanced - PMA Vertex Colors
is enabled at your SkeletonRenderer
component. Also please check your SkeletonData asset settings in the Inspector, you may have enabled Blend Mode Materials
Apply Additive Material
which uses a separate Material then. 2 months ago