You want to reuse a single spine animation for multiple characters.

Can you tell me what method can be used in this case?

I know that Unity has humanoid and retarget functions.

Can I use this function with Spine as well?
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The most common approach is to use skins to create multiple characters with the same single skeleton so that you can reuse the same animations. You can see a demo in the Spine Demos page:
Spine: Demos: Skins

There is a way to apply animation to another skeleton in Unity using AnimationReferenceAssets, but it basically won't work well unless the skeleton has the exact same structure (setup) as the skeleton that you created the animation with. If you are not familiar with AnimationReferenceAssets, please see this section of the spine-unity documentation:
spine-unity Runtime Documentation: Preview
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