
I would definitely like to add facial expression animations to my model when it is possible to change the model's facial expression with the AI. (My understanding is that it is not possible to do that yet, but is it possible already?)
Misaki
4 months ago
SilverStraw
Yes it should be possible.I would definitely like to add facial expression animations to my model when it is possible to change the model's facial expression with the AI. (My understanding is that it is not possible to do that yet, but is it possible already?)
4 months ago
Misaki
Yes, but even when set threshold to 1, "angry" and "fearful" were not recognized well. As long as I've tried, "disgusted" is the most difficult to be recognized.Have you tried to lower the confident threshold for the harder facial expressions and raise the confident threshold for the easier facial expression?
Oh, so could you tell me what animation name is required for each expression?Yes it should be possible.
4 months ago
SilverStraw
I might not have explained it well. The values should be between 0 and 1 where 1 makes it harder to trigger and 0 makes it easier to trigger. If you set those expressions to 1, then it makes it harder for the expressions to be recognized.Yes, but even when set threshold to 1, "angry" and "fearful" were not recognized well. As long as I've tried, "disgusted" is the most difficult to be recognized.
I am sorry for the misunderstanding. The current prototype is not ready yet for adding facial expression animations.Oh, so could you tell me what animation name is required for each expression?
4 months ago
Misaki
Ah, I see. Indeed, when I tried to set the threshold for "angry" to 0, my facial expression was often recognized as "angry" even if it is almost expressionless.I might not have explained it well. The values should be between 0 and 1 where 1 makes it harder to trigger and 0 makes it easier to trigger. If you set those expressions to 1, then it makes it harder for the expressions to be recognized.
I got it, so I'll try to add the animations when it is readyI am sorry for the misunderstanding. The current prototype is not ready yet for adding facial expression animations.
4 months ago
skarasuko
3 months ago
SilverStraw
3 months ago
skarasuko
No worries at all. This is already feels very usable among most aspiring V-Tubers! The Spine Team should consider fast-tracking official support for this, because it's still the perfect time to be part of the market!SilverStraw wrote:@skarasuko Sorry you are having issues.
3 months ago
SilverStraw
1 month ago
Misaki
left/right pupil pitch strength
and left/right pupil yaw strength
parameters, but if these values are set too low, the model’s eyes will not follow the eye movement at all and it is not ideal. FYI, in the model in the video above, left/right pupil pitch strength
is set to 4
and left/right pupil yaw strength
to 5
. I would be happy if you could consider it! 1 month ago
SilverStraw
I had to reinstate the threshold mechanism after I forgo it for moving average. You cannot export those settings to .svp yet. I want you to test it out before I make more commitments to the pupil threshold.Misaki wrote:One thing I thought was it might be a good idea to add a threshold value for the eye pupils, such that subtle changes in position could be ignored. My model's pupils wobbled while winking, so I adjusted the left/right pupil pitch strength and left/right pupil yaw strength parameters, but if these values are set too low, the model’s eyes will not follow the eye movement at all and it is not ideal. FYI, in the model in the video above, left/right pupil pitch strength is set to 4 and left/right pupil yaw strength to 5. I would be happy if you could consider it!
2 weeks ago
Misaki
but somehow I can export the threshold settings to .svp. (Maybe you have updated this tool after replying to this thread?)You cannot export those settings to .svp yet.
2 weeks ago
SilverStraw
It has been a while since I worked on the source code. I forgot that I have a function that exports settings from a list of default setting values. I updated that list for the left/right pupil pitch/yaw threshold default values, therefore, they got exported.but somehow I can export the threshold settings to .svp. (Maybe you have updated this tool after replying to this thread?)
5 days ago
Misaki
4 days ago
SilverStraw
4 days ago