I am attempting to make a rigged animated character using Spine but this "base" character will be able to pick up items and equip them such as jackets, helmets, etc. This will be a 2D top-down game and will include a ton of different gear options. Also, characters will be able to choose a base character with different skin colors, hairstyles, etc... I would almost like it to be a base character animation (skeleton) and you add gear (like a jacket) on top of the skeleton dynamically in the game so it moves with it.
I have tried Skinning but I would rather not have to create every type of variation for each possible gear outcome.
Thanks in advance!
Page 1 of 1
wilprim
2 months ago
- wilprim
- Posts: 1
Harald
Please see the spine-unity docs on how you can combine skins:
spine-unity Runtime Documentation: Combining Skins
You can check out the
spine-unity Runtime Documentation: Combining Skins
You can check out the
Spine Examples/Other Examples/Mix and Match Skins
example scene and the Mix and Match
Spine example project on how you can create individual items as skins and combine them at runtime. 2 months ago
-
Harald - Posts: 4459
Mark topic unread
• Page 1 of 1
Return to Unity
- All times are UTC