
I'm importing my Spine Animations to Unity now and I have two quick questions:
1. I noticed that my imported skeleton's scale was set to .01. I checked the Auto-Import settings and noticed the Default SkeletonData Scale is set to .01. Is this intended for the correct dimensions and is there a reason its not set to 1?

2. I noticed that adjusting the Pixels Per Unit and the texture is not changing the characters size at all. Is intended?
My projects PPU is 256 for everything so its uniform and organized. Is there anything I can do to match the rest of my project?
Thanks!
