AnnaB

Hello all.

I have a bit of a specific situation- I'm in a position in the development of my companies game where I am totally unable to interact directly with the build in Unity, or the runtimes, or even any of the Devs. Outsourcing fun :) Frequently we're getting feedback saying things are "wrong" "can't be done" or "don't work" but it's extremely difficult to get any specifics.

If you were going to work blind in this way, what would be the things you would do/wouldn't do in Spine and as you export from Spine? What are the MOST stable, baseline practices you have? The only thing we need to absolutely preserve are bones, meshes, and keys. Everything else is on the table or can be taken off the table if necessary.

Any feedback or thoughts would be SO welcome...except no, there's nothing I can do about the pipeline structure, not my decision :headwall:
AnnaB
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Misaki

Hmmm, if you have to be in charge of exporting the skeletons from Spine in that situation, it may be a good idea to use the default settings as much as possible except for the required settings for the spine-unity runtime such as changing the file extension of the atlas file to .atlas.txt and the binary format file extension to .skel.bytes. If you are using the default settings in Spine except for the file extensions, and have not changed any settings on the Unity side, you should basically be able to import your skeleton without any problems.

Also, it would be good to automate exporting your project files so that you can easily re-export your skeletons to modify the settings if you are asked to do it later. For example, you can see a script we use to export all the Spine example projects here:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/examples/export/export.sh
Personally, I use Automator which is a standard macOS application to create automated export applications. If you need additional advice on automation, please do not hesitate to ask.

FYI, we will release a video introducing common import issues in the near future, and we hope that you will watch it, and it will be helpful to you on how to properly handle the issue if you receive a complaint that your skeleton is not importing or working properly.
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Misaki

Misaki
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AnnaB

Thank you so much for the thorough reply :)
AnnaB
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Nate

The video Misaki mentioned is up! Check it out:


Thread is here:
Import Troubleshooting - spine-unity tutorial
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Nate

Nate
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AnnaB

Oh wow great! Thanks!
AnnaB
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