Hello,
I am a new user of Spine and also excited with its use.
I face some issues though, with a project I made with skins. I can'n import this project into GODOT.
Please, take a look at the following video
Please note that the same project without skins loads without any issue
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george++
3 months ago
- george++
- Posts: 2
Luke
Hello, thank you for reporting this. I was able to reproduce the problem and have opened an issue on Github here:
https://github.com/EsotericSoftware/spine-runtimes/issues/2184
https://github.com/EsotericSoftware/spine-runtimes/issues/2184
3 months ago
- Luke
- Posts: 149
george++
Thank you for the responseLuke wrote:Hello, thank you for reporting this. I was able to reproduce the problem and have opened an issue on Github here:
https://github.com/EsotericSoftware/spine-runtimes/issues/2184
I built the project from scratch, and I have no issues.
I suspect that having the same name for the region under the Skin Placeholder for different skins, is not a good idea
For your convenience I've attached the project
You do not have the required permissions to view the files attached to this post.
3 months ago
- george++
- Posts: 2
Mario
Thanks for the repro! I've had a look and it seems that some of the skeleton skins set the image path of the
Dress
region to e.g. DressGrey.png
, including the image file suffix. When exporting the skeleton to JSON or binary, that suffix is retained. However, when exporting the atlas, that suffix gets removed. When the runtime tries to load the region from the atlas with the path containing .png
it can find it. I have fixed up your Spine project's skins, so the suffix is not part of the region image path. See the .zip
file in this comment https://github.com/EsotericSoftware/spine-runtimes/issues/2184#issuecomment-1288751662 3 months ago
-
Mario - Posts: 3283
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