george++

Hello,
I am a new user of Spine and also excited with its use.
I face some issues though, with a project I made with skins. I can'n import this project into GODOT.
Please, take a look at the following video



Please note that the same project without skins loads without any issue
george++
  • Posts: 2

Luke

Hello, thank you for reporting this. I was able to reproduce the problem and have opened an issue on Github here:
https://github.com/EsotericSoftware/spine-runtimes/issues/2184
Luke

Luke
  • Posts: 149

george++

Luke wrote:Hello, thank you for reporting this. I was able to reproduce the problem and have opened an issue on Github here:
https://github.com/EsotericSoftware/spine-runtimes/issues/2184
Thank you for the response
I built the project from scratch, and I have no issues.
I suspect that having the same name for the region under the Skin Placeholder for different skins, is not a good idea
For your convenience I've attached the project
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george++
  • Posts: 2

Mario

Thanks for the repro! I've had a look and it seems that some of the skeleton skins set the image path of the Dress region to e.g. DressGrey.png, including the image file suffix. When exporting the skeleton to JSON or binary, that suffix is retained. However, when exporting the atlas, that suffix gets removed. When the runtime tries to load the region from the atlas with the path containing .png it can find it. I have fixed up your Spine project's skins, so the suffix is not part of the region image path. See the .zip file in this comment https://github.com/EsotericSoftware/spine-runtimes/issues/2184#issuecomment-1288751662
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Mario

Mario
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