For some reason, when my character changes from one animation to another, the speed drastically increases briefly and then returns to the normal speed.
I am using SetAnimation() and using the same track to replace the animation.
I will play the Idle animation like this.
SpineSkeleton.state.SetAnimation(10, Idle, true);& then when my player moves I will play the walk animation like this:
SpineSkeleton.state.SetAnimation(10, Idle, true);What could be causing this?
Edit: I captured a recording of this occurring to demonstrate what's happening. When the character transitions to walking, it's almost like the first cycle after has a burst of speed, and then it adjusts to the correct speed